They’re always good - a perfect evolution of the web-slinging bedlam of the mid-2000s licensed tie-ins to the Tobey Maguire films, which were locked into the disc drives of every PlayStation 2 around the country for years. I’ve almost run out of ways to talk about Insomniac’s Spider-Man games. ![]() Remedy has broadened its scope by making Alan Wake 2 far more exploration-heavy and self-directed compared to its typical regimented, highly intentional narratives - but don’t worry: Even when players are left to their own devices, the game is still slathered with plenty of the studio’s trademark clammy weirdness, with layers and layers of intertextual references fusing the player with the controller and the lost souls onscreen. ![]() Less a horror story, more a psychological detective adventure, you take control of Saga Anderson - an FBI agent sent to investigate the eldritch disappearance of the namesake author (and obvious Stephen King stand-in). In total, the game took five years to make.) Its sequel, released more than a decade later, does not come bundled with the same troubled origin story, but it perfectly iterates on the original’s sense of uncanny suspense. The first Alan Wake was a labor of love developed, in fits and starts, by the auteurist Finns over at Remedy Studio.
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